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Hennessy (2023)

The Epic Drop

The Epic Drop
[01]Project Context

Hennessy has been in business since 1765 and moves more than 100 million bottles a year. For 250 years the Maison has arrived early to emerging culture — street art, hip-hop, more recently afrobeat. H3NSY was the next one: a Web3 platform built to connect with the creators and communities forming in that space.

The platform had a problem that most brand Web3 initiatives never have to face. It wasn't selling anything.

Web3 audiences show up for speculation. A drop, a mint, a floor price. H3NSY's community had grown slowly and organically, with nothing to trade and no reason to spike. Which left a hard question: how do you make a 250-year-old Maison visible to this audience without the one mechanic that reliably gets their attention?

Then a second question arrived on top of it. For the Kim Jones × Hennessy collaboration, the designer had reworked the X.O carafe and created the first sneaker in the Maison's history — the HNY Low, in extremely limited edition, reserved for a handful of names.

We were asked to bring it to the Web3 sneaker community. A community that knows exactly how these releases usually go: bots, insiders, and everyone else watching.

[02]The Idea

Earned, not bought

We gave away three pairs. Not by raffle, not by allowlist, not by wallet size.

By quest.

Three epic quests, launched from the H3NSY platform, each one hiding a password in plain sight — buried in a film, scattered across H3NSY's social channels. The first person to solve each quest won a pair of the HNY Low by Kim Jones.

The format came from gaming, and from the way the most iconic Web3 collections have always run their own culture: a puzzle anyone can enter, where the only advantage is attention.

It removed speculation from the equation and replaced it with merit. No capital required. Nothing to flip. The pair went to whoever wanted it enough to look properly.

[01]The activation

Three IPs, three quests

Each quest was launched by a major figure in the ecosystem, using their own identity as the vehicle: Josh Ong and CryptoVanDoom, both Bored Ape holders, and Swikie from World of Women. Two of the most established collections in the space, and three people with genuine standing in it.

We brought their PFPs to life — modelling each avatar in 3D and giving it a posture, a style, a way of moving. Not a logo lockup. A character their community would recognise instantly and a brand they'd take seriously.

Each of them handed their quest to their own audience in turn, and the community did the rest: decoding the film frame by frame, comparing notes, working the channels.

Legitimacy in Web3 isn't claimed. It's borrowed from people who already have it, and then earned by how you behave.

110,000+ organic impressions on Twitter. 4.5% engagement rate. +988 followers and 18 influencers in a single week. +862 Discord members and 1,200 messages during the quests. Budget under €100K.

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